For 6 months I have been working with a team on a game, called: Volition. With the art department we spent our time designing and visualising an alien planet. The planet is a living organism, consisting of meat, veins, skin, a breathing system and a blood circulation. We spent a month on researching how this living planet was 'born', how it eats, reproduces and reacts to outsiders. In order to make the planet feel completely otherworldly, we came up with the idea to make a vertical world. The living planet consists of huge pilars of flesh and skin, reaching so high and deep the player can never see the end or beginning. We deliberately made the environment to be disorienting.
I have had the pleasure of working full time on the 3D fleshy alien environment. I have enjoyed working on the project and have taken on many interesting challenges. The design of the enormous pillars turned out to be the major challenge: they had to be modular customizable but also organic and random.
Here follows the rest of the team. The Art team: Anna Petit (Concept art and Lead), Beau Saglia (VFX art), Jeroen Blok (Animations), Douwe Heijmerink (3D Environment Hard Surface), Denzil Ellis (Prop art). The Design team: Yael van Rossum, Leon van Oldenborgh, Thijs Roem. The Programming team: Tim Peeters and Dennis Borst. The Audio Team: Tim Verberne, Nino Saglia and Merijn Viergever.
Cinematics made in Unreal
Moss material painting with the foliage tool. Dither added by the VFX artist.
Painting the flesh materials, in Unreal, as planes with the foliage tool, to add more depth
Teaser trailer of the game we made. Trailer edited by programmer Tim Peeters.